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Turok: Rage Wars
Developer(s)Acclaim Studios Austin
Publisher(s)Acclaim Entertainment
Director(s)Mark Pacini
Designer(s)Jason Behr
Neill Glancy
Artist(s)Michael Daubert
Composer(s)Darren Mitchell
SeriesTurok
Platform(s)Nintendo 64
Release
Genre(s)First-person shooter
Mode(s)Single-player, multiplayer

Turok: Rage Wars is a first-person shootervideo game developed by Acclaim Studios Austin and published by Acclaim Entertainment. It was released for the Nintendo 64 video game console in 1999. Rage Wars is a non-canon game in the Turok video game series, with a heavy emphasis on multiplayer. It supports a maximum of four players simultaneously via split-screen. The game also supports the Nintendo 64 Expansion Pak for high-resolution graphics, but does not require it.[2] A separate game, also titled Turok: Rage Wars, which is set in the same fictional universe but features a different gameplay and storyline, was released for the Game Boy Color in 1999.

Gameplay[edit]

Turok: Rage Wars is a first-person shooter with a heavy emphasis on multiplayer.[3] It features three distinct modes of gameplay:

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Single-Player Trials Mode - In the Single-Player Campaign, the player must go through a number of death matches through the various game mode types and must face all four game bosses as well. Each character in the game must be played to the end of their campaign at least once to unlock other characters and rewards, including Talismans and an increase in maximum health.

Two-Player Trials Mode - This mode is similar to the Single-Player Campaign with the addition of cooperative gameplay. Some rewards can only be gained in the Two-Player Campaign. In early copies of the game, the two-player trials mode was affected by a glitch which prevented progressing past a certain point.[4]

Multiplayer - In this mode, the player selects a character and level to play. The player starts with Turok, Adon, Bio Bot Elite, and Mantid Drone as the first playable characters, with more characters unlockable through the Single-Player Trials Mode. Multiplayer has several game type options, including, Bloodlust and Team Bloodlust, which are deathmatch-style games, Capture the Flag, and Monkey Tag, in which a random player is transformed into a monkey that other players can frag to score points. In this mode, the player can configure the options for gameplay before each game.

The game features weapons divided into three ammunition types: bullet rounds, energy rounds, and explosive rounds. A player may only carry six pre-selected weapons at one time. However, when playing as Tal'Set, the player has access to every weapon in the game at once.

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In addition to weapons that can be picked up in-game, most arena maps contain a Power Core, a glowing pink-and-blue crystalline item floating in a set location. They are similar to the 'Power Ups' in Quake III Arena and grant the player a randomly selected power. Each Power Core lasts approximately 15 to 20 seconds.

There are 50 medals that can be earned in the game to unlock cheats and character skins. Medals are awarded for completing a range of actions, from defeating bosses to committing suicides. One of the medals is impossible to achieve in the United States version of early (black-cartridge) copies of the game due to a Two-Player Trials glitch in the 'Creature Tag' levels. Acclaim recognized this glitch and exchanged any black cartridges with fixed grey cartridges. The recalled variants weren't widely known, however, and have led to the grey cartridge variant of the game being a rare collector's item.[4]

Development[edit]

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Turok: Rage Wars was developed by Acclaim Studios Austin and conceived before Turok 2: Seeds of Evil was released.[5] According to creative director Dave Dienstbier, the game 'was born out of knowing that we couldn't flesh out all our multiplayer ideas in Turok 2 in time for the holiday season.'[5] The Turok 2 engine was used as a basis to build the game.[5]

Reception[edit]

Rage Wars Download For Mac
Reception
Aggregate score
AggregatorScore
GameRankings72%[6]
Review scores
PublicationScore
Edge7/10[7]
GameSpot5.8/10[9]
IGN8.9/10[10]
Next Generation[11]
Nintendo Life[12]
Nintendo Power7/10[8]

Chris Kramer reviewed the game for Next Generation, rating it two stars out of five, and stated that 'If you want a good multiplayer N64 game, pick up Quake II or go back to GoldenEye.'[11]

Turok: Rage Wars received mixed reviews, scoring a 72 overall on GameRankings based on 19 reviews.[6] Game Industry News praised the game for its multiplayer, noting the extensive character selection and wide variety of battle grounds.[13] GameCritics remarked that the 'graphics and animation are more than competent' and the 'controls are also responsive and handle with considerable ease.'[3]Nintendo Power also praised the responsive controls, especially when aiming or shooting, but criticized the jumping ability for being challenging.[8]

The game has been criticized for multiple issues. Although Edge praised the game's speed of play, well-defined arenas and varied weapons, the magazine described the single-player aspect as 'little more than a limited training ground for the multiplayer version', thus questioning whether its price was actually justified.[7]GameSpot stated similar cons and noted that the game's artificial intelligence 'can't stand up to any steady-handed human player.'[9] While the game does not require the RAM Expansion Pack, the reviewer felt that playing without it resulted in the game having 'mushy and quite ugly' graphics.[9] The Daily Radar noted that the 'audio feedback is lacking' and 'the weapons interface, as well as the lack of ammo, makes the game frustrating.'[14]

For

References[edit]

  1. ^Cove, Glen (November 23, 1999). 'Turok Rage Wars Ships'. Archived from the original on August 26, 2004.
  2. ^Mander, Kevan. 'Turok: Rage Wars'. Console Domain. Archived from the original on August 18, 2001. Retrieved April 2, 2014.
  3. ^ abLui, Chi Kong. 'Turok: Rage Wars'. Game Critics. Archived from the original on February 14, 2001. Retrieved April 2, 2014.
  4. ^ abAmes, Kevin (June 7, 2012). 'Major glitch in Turok Rage Wars'. Micro 64. Retrieved April 3, 2014.
  5. ^ abc'Turok: Rage Wars Interview'. GameSpot. August 9, 1999. Archived from the original on March 6, 2000.
  6. ^ ab'Turok: Rage Wars'. Game Rankings. Retrieved April 2, 2014.
  7. ^ ab'Turok: Rage Wars'. Edge. No. 79. Future Publishing. December 1999. p. 87.
  8. ^ ab'Turok: Rage Wars'. Nintendo Power. No. 127. Nintendo of America. December 1999. p. 160.
  9. ^ abcGerstmann, Jeff (November 23, 1999). 'Turok: Rage Wars Review'. Gamespot. Retrieved April 2, 2014.
  10. ^'Turok: Rage Wars'. IGN. Retrieved November 29, 2020.
  11. ^ abKramer, Chris (January 2000). 'Finals'. Next Generation. Vol. 3 no. 1. Imagine Media. p. 95.
  12. ^Reece, Mark (September 27, 2011). 'Review: Rage Against the Machine (gun)'. Nintendo Life. Retrieved April 2, 2014.
  13. ^Jenkins, Jevon. 'Turok: Rage Wars is classic shooter action'. gameindustry.com. Game Industry News. Archived from the original on September 25, 2011. Retrieved April 2, 2014.
  14. ^Wolf, Michael. 'Turok: Rage Wars Review'. Daily Radar. Archived from the original on February 14, 2001. Retrieved April 2, 2014.

External links[edit]

  • Turok: Rage Wars at MobyGames
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